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Grooming Artist at Scanline VFX – Seoul

Scanline VFX
Seoul, South Korea
Posted on
Updated on
Job Function:Information Technology

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About This Position

Grooming Artist

The Groom Artist is responsible for creating high-quality hair, fur, and feather grooms for characters and creatures, ensuring they meet artistic and technical specifications for visual effects projects. This role requires a strong eye for detail, technical proficiency, and the ability to work collaboratively within a production pipeline.
Key Responsibilities
  • Create photo-real hair, fur, and feather grooms for digital doubles and creatures.
  • Work closely with modeling, surfacing, rigging, and CFX departments to ensure seamless integration of grooms into the pipeline.
  • Implement improvements and changes based on review feedback from supervisors and leads.
  • Troubleshoot and resolve technical issues related to grooming, including simulation, texturing, rendering, and integration.
  • Optimize grooms for performance and memory efficiency without compromising visual fidelity.
  • Maintain a high standard of quality and consistency across all groom assets in the project.
  • Work independently on defined tasks while collaborating with other artists and supervisors during the look development process.
  • Adhere to project deadlines and technical specifications.
  • Learn and adapt to new workflows and methods quickly.
  • Completes assigned tasks in a timely manner
Qualifications
  • Bachelor's Degree/Diploma in Digital Arts or equivalent experience (preferred)
  • Working knowledge of industry-standard grooming software, Houdini, is required
  • Strong understanding of hair, fur, and feather anatomy, physics, and rendering principles
  • Demonstrable experience with character rigging, modeling, and texturing workflows as they relate to grooming
  • Excellent artistic eye for detail, form, and realism
  • Excellent technical troubleshooting and problem-solving skills
  • Experience working on creatures, digital doubles, topology, and blend shapes (preferred)
  • Eye for detail and able to QA their own work to ensure the highest quality before assets handoff
  • Excellent time management and prioritization skills; experience working under tight deadlines
  • Able to work independently with minimal supervision as well as a team player
  • A clear understanding of color space, shading, lighting, and rendering methodologies
  • Experience with Nuke/Mari/V-Ray/3dsMax is a plus
  • Familiarity with scripting languages (Python, VEX) is a plus
  • Experience with character simulation is a plus



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About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Seoul, Mumbai, Hyderabad and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflixs investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Seoul or surroundings, or those willing to relocate.

Job Location

Seoul, South Korea

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