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Staff Technical Animator in United States at Jobgether

NewJob Function: Human Resources
Jobgether
United States, United States
Posted on
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Job Description

Staff Technical Animator

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Staff Technical Animator based in the United States.

This role sits at the intersection of animation artistry and real-time technical implementation, shaping how characters move, react, and feel in gameplay.
You will help define character motion from early concept through final in-engine execution, ensuring animations translate into responsive and engaging player experiences.
Working within a multidisciplinary game development team, you will collaborate closely with animators, designers, engineers, and technical artists.
The environment is highly creative and iterative, focused on building a new original game universe from the ground up.
You will contribute both to hands-on animation production and to the systems and workflows that power scalable animation pipelines.
This is an opportunity to influence both the artistic quality and technical performance of animation in a modern real-time game production setting.

Accountabilities:
  • Create and implement high-quality production animation directly into a real-time game engine
  • Collaborate with Animation, Design, and Engineering teams to build and integrate animation systems
  • Develop and maintain systems such as blending, layering, and state machines for character motion
  • Support animation teams by troubleshooting and resolving technical issues in production
  • Continuously improve animation workflows, pipelines, and overall production efficiency
  • Partner with engineers to ensure animations meet performance and memory constraints
  • Work with technical artists to design and improve animation tools and pipelines
Requirements:
  • Extensive experience with animation systems in Unreal Engine
  • Strong understanding of game animation fundamentals (blending, layering, state machines, etc.)
  • Solid knowledge of Maya animation pipelines in production environments
  • Strong foundation in animation principles and character motion quality
  • Excellent communication skills and ability to work in cross-disciplinary teams
  • Bonus: Python scripting for Maya
  • Bonus: Experience in stylized animation
  • Bonus: Background in fighting games or live service game development
Benefits:
  • Competitive salary based on experience and location
  • Performance-based bonus eligibility
  • Comprehensive healthcare coverage (medical, dental, vision)
  • Retirement plan with employer matching (401k)
  • Paid time off and wellness programs
  • Employee discounts on company products
  • Flexible remote work options depending on role and team needs
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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Job Location

United States, United States

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